It's been said that city simulators are best thought of as a series of stocks and flows. You have essential buildings that supply resources, which are then distributed in a grand pattern etched by your design. Your success, then, depends on how artfully and effectively you've crafted your settlement. If that is the measure by which we are to judge city simulators, nowhere is that more beautifully or essentially or thematically distilled than in Surviving Mars. Space is hard, and Mars isn't any more forgiving; your goal is to command a mission that can endure the punishing conditions of the Red Planet.
From there, you choose how to guide your Martian colony. Insofar as many simulators allow a degree of role-playing, your time on Mars is yours to do with how you will. But your progress is constantly evaluated by your sponsor country or organization, offering some very loose targets like "get colonists" and "keep them alive for a while." Beyond that, the direction is yours.
They help you probe the surface of Mars and get your basics going. You have a bevy of options for obtaining vital resources--with each creating a slightly different relationship between your settlement and the planet. That's because everything here degrades. Ground down by the perpetual dust storms, punishing cold, and meteor strikes, nothing lasts and everything comes with a cost.
Choose the extractor, and then you need to design your outpost around the fact that it'll kick up far more corrosive dust into the air (among a half-dozen other considerations). The extractor's cousin, the vaporator, is a more environmentally friendly option...
The brilliance of Surviving Mars, then, is in forcing you to think systemically. Each choice is a commitment, a statement of how you think it best to run humanity's excursion to the new frontier. Surviving Mars gets a lot of narrative mileage from this. As you progress, you're always fighting the exaggerated elements and forces of nature.
Because your colony's development is connected to these choices, it also creates a powerful emergent narrative throughout, not unlike ones found in The Sims, for instance. Those decisions might feel like setting up a trap down the line, but Surviving Mars' other stroke of genius is how permissive it can be. Instead of locking you into a given play style, the emphasis is on consequences and teaching you how to manage them. Your colony, at its most basic level, is governed by a set of rules.
The brilliance here is that all of these systems work and are responsive to how you play. Every choice matters, but none rule your destiny. Even if you can't get what you need from a Martian mine just yet, you can order it from Earth. Each of those choices, too, have consequences, though.
What helps here is that Surviving Mars may be delicate, but it isn't punishing. Sure, the in-game consequences of failure are...
But you'll often have plenty of time to fix them, and a series of warnings that encourage you to change course. How you do so, again, comes down to which consequences you want to take on, and how long you can keep paying those costs--at least, at the most basic level. At times, Surviving Mars may underemphasize some key parts--namely just how important supply chain management is--but it's delightful and elegant, tasking you with just enough management and planning to keep your role engaging. As you progress, drones can take on more, leaving you to handle larger-scale plans for the settlement.
What makes all of this work is precisely that it is so scalably complex, gives generally great feedback on how well your choices are working, and giving you progressively larger goals to chip away at. It's a strong set of basic ideas that keep the game consistently engaging, and allows you to open up new fronts and address new challenges--like getting another adjacent settlement going--as you build the confidence to work through them. Surviving Mars is SimCity with soul. A more traditional, optional narrative is available as well.
These will nudge your colony in more specific directions, if you decide that it's something you want to explore. Often, these mysteries require you to do something specific, like construct a special building to start a sequence of narrative vignettes. While the core play of "maintain and survive against all odds on the Martian surface" should be a big enough hook for many players, it's nice to have an optional story that addresses the mythology of the planet throughout our real-world history and pop culture. And that's just it.
Surviving Mars nods to that with a pursuit of real-world influences and designs, plus as many plausible technologies as it can pack in. While the game definitely takes some liberties, most of the structures, ships, and technologies will be familiar to fans of spaceflight. The basic supply and passenger ships, for instance, are modeled after SpaceX's forthcoming BFR ships. Surviving Mars, above else, is about hope.
March 16, 2018 | Source: Gamespot